Vahagn - 31/01/2002
=| ... okay, well i found out that i fudged up yesterdays post with incorrect statements & incorrect comments about who left and who's joined sfx. I can only apologise to those that i might have offended (that includes ropa also). Please refer to the members page for who's in sfx and who's not - If i had more time over the last few days i would have verified facts before posting news (and if there are any further changes to the current members list i'll post about it. note also that i would edit the other news post and remove names, but i don't think it's right so i'm leaving my mistakes as they are). - Let this be a lesson to you entlings out there; you should always ask your m8s for the facts twice even! - (a good analogy for this would be: measure twice, saw once) - got that? - good.
[ And in closing: "May the late worm escape the bird." ]. ciao.
Vahagn - 30/01/2002
Hey all. It's been decided that we are joining the Worms League - www.wormsleague.cjb.net [otherwise known as wlcl]. This means that we have to say "good-bye" to some of our members in sfx that were already in other wlcl clans. - These members included Legio, Wargod, Volrin and C0ol - Thanks for being a part of this little clan of wormers. :) and i'm sorry that you guys are forced to leave this way, believe me, it's not easy deleting names from the members page. And yet, it's basically like this: myself, Tjerp, Strato and others feel it's in the best interests of sfx that we 1. become part of wlcl so we can have some fun games against other clans there, and 2. that we no longer have members that are in two clans at the same time.
(but there's more) - We welcome two new members to sfx: Skel & IRwlz :) ... Now, it's freaky but i haven't wormed with IRwlz yet but tjerp and others have so hopefully that will change soon when i worm some. :) ...
Now also, something i should have posted about previously - CellBlock left sfx a short while ago to create a new clan, i hope he goes well with it and best of luck! :)
And finally last but not least i just wanted to say thx to Ropa for not even posting to me about his decision to leave sfx. I can only suggest that you don't join and quit clans within 3 days for no reason. Sheesh - clever move. (sorry that sounds kinda harsh, heh).
Anyhow, apart from all those changes and stuff - Cyaz all in wlcl ! :)
Vahagn - 21/01/2002
Firstly, SFX welcomes Ropa, our newest member! :) ... and Secondly, all sfx members (if they have'nt already!) should read and reply to this thread: should sfx join wlcl? (sorry for the delay in this news post). Lastly, i wish to say humble respects and good-byes to Flowing Water. [ thx for being a part of sfx. :) ]
Vahagn - 14/01/2002
yeh, see, i told you i'd post if i'd forgotten anything! - I've received a few wwp missions lately so it was high time that i uploaded them and made them available - So... lo' and behold, you can find &/or download them on the wwp missions page!
Vahagn - 14/01/2002
I'm going to keep this brief. First of all sfx says good-bye to HereHeComes (sorry to see you go hhc, but your post made sense). And we say a good ol' sfx hello to Anubis, our newest member.
Now, also i was going to post that Annelid had updated some of the maps in the cart!! and so i'm like YEH! great news! :) ... tho' at the moment it seems the cgi host is down so until we get that sorted out the maps section will be offline again. This should hopefully be resolved within a day i'm guessing. But i have no facts or 100% sureties about that.
Anyhow, If there's anything i've forgotten i'll post again later okay - byeee.
Vahagn - 03/01/2002
okay, every-one read this - thx. Basically i've received word (again) of some annoying imposter going around trying to be me. I was really hoping that it would just 'go away' and that who-ever it is would get bored of it, but.. (most regrettably) that hasn't been the case, so now i'm forced into making this news post and explaining a few things about what i plan to do.
Now, all i can think of doing is changing my name, and warning my m8s about it. So therefore i should say simply VahagnSfX will no longer be on wormnet ! (or any other variants of my name) - This means if you see any-one with my name please ignore them becuase they won't actually be me. :(
Oh and also, I would have posted a "happy new year" post but there wasn't much point when i got home Tuesday night (approx. 18 hours too late) - cyaz all. :)
Vahagn - 29/12/2001
okay, a quick update to Annelids Scheme Works Program - Available here - This update now includes a revised readme.htm web-page which contains frequently asked questions about the program and version history details. Check it out cuase i had some fun making the readme.
Vahagn - 28/12/2001
Just updated the files page with a new w:a scheme: HighPower Fly Shopper by asinine. I've also added the Visual Basic run-time files incase any-one has not got them installed already (as they may be required for use with the available scheme-editors). Oh and some good news that i should have posted about ages ago, Pollack decided not to leave worms after-all and has been re-added to the members page.
Vahagn - 25/12/2001
..and a Merry Christmas to every-one who celebrates it. For me, Santa had some problems with his raindeer and couldn't make it this year but i hope you all had a good time and awoke to a great Christmas Day, celebrating with family and/or friends. :) Anyhow, we have a new little something in store below..
Scheme Works & SilkWorm..
Annelid has given us all a little present and has completed the latest version of his Scheme Works Program, version 1.4
As an added bonus, you can now create W:A Schemes that will let you select Super Weapons like Donkeys, Worm Selects, EarthQuakes, Sheep Strikes, Freezes, etc to your schemes and play them online, if you have the silkworm patch installed. Any of the Special Weapons that you could only ever get in crates can now be used seperately! [ Important Note: SchemeWorks allows you to save your scheme as a normal scheme file or for use with SilkWorm, and was designed as a standard scheme editor and scheme converter. The silkworm patch is not a necessity for use with the program ].
To include Special Weapons in your schemes you will need to install the silkworm patch.
That's about it for now, i still have to update the files page with a couple of schemes that i have. One from ass9 and a new game-type from Kieran (aka Blade), so i'll try and post further news tomorrow. Oh and yeh, i've also archived older news - cyaz.